Abilities & Points System
23 entries in the Classroom of the Elite compendium.
Private PointsThe personal currency driving ambition and manipulation within the elite academy.Point Ceiling LimitNo official tagline exists for this concept.Class PointsThe invisible ledger that dictates survival, status, and freedom within the school's ruthlHorikita's LeadershipFrom isolated excellence to collective survival through strategic point management.Kushida's Social EngineeringMastering the classroom through charm, information, and subtle manipulation of social dynaYuki's Academic AbilityKnowledge is currency, and every exam decides your class's fate.Hirata's CoordinationThe unifying force that turns a struggling class into a cohesive team.Transfer Student BonusA strategic point injection designed to integrate outsiders into the school's ruthless hieClass ExamsIn a school where every test is a war, the bottom class fights for survival one point at aIndividual ExamsIn a school that ranks you by your mind, the Individual Exam is the one test no one can deThe RulebookRead the rules, and the school becomes your chessboard.Point TransfersIn a school where everything has a price, the true currency is who you choose to pay.A-Class PrivilegesAt the top of the ladder, the school hands you the keys to everything—and expects you to bSuspended StatusOne misstep from the abyss, a student is frozen in the grey between privilege and exile.ExpulsionOne negative point, one violation, and your name is erased from the roster forever.The SystemA school that runs on points, and a system that never blinks.Ayanokouji's 50/50 BalanceThe most dangerous player on the board is the one who looks like he's not playing at all.Ayanokouji's Social ManipulationThe perfect student doesn't raise his hand—he makes sure the right hand is already raised.The Hidden RulesThe school tells you the rules; it never tells you which ones matter.Ichinase's Strategic GeniusIn a school where everyone plays to win, Ichinase plays three moves ahead of the board.Point-Based PurchasesAt Tokyo Bunka, every meal, gadget, and secret has a price tag in points.Class HierarchyFour tiers, one rule: climb or be left in the dust.Individual Point CeilingsThe school's ceiling ensures no one can simply stop playing the game.
Browse Abilities & Points System in the interactive codex →
